I will update my post later and upload a python script to explain this.īut I definitely can't find where rigging information is stored : if someone has a hint or link, please post them (my few tries googling didn't gave me anything). I think I could find how to read animations. So far, I can load vertices and skeleton. The basic way to parse a blend file is given here : The file format is not easy to understand, so I'm starting a thread here to discuss about it.įor the moment, I'm interested in reading v 2.49 files such as Most 3D models here are stored in blender format, and the programmer who want to use them has to know how to read them.
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